AssetBundleManagerLoadFromAssetBundle Method |
Load a bundle
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void LoadFromAssetBundle(
string path
)
Public Sub LoadFromAssetBundle (
path As String
)
public:
void LoadFromAssetBundle(
String^ path
)
member LoadFromAssetBundle :
path : string -> unit
Parameters
- path
- Type: SystemString
[Missing <param name="path"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.AssetBundleManager.LoadFromAssetBundle(System.String)"]
See Also