AssetBundleManagerGetAsset Method |
load a specific asset from a bundle
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic GameObject GetAsset(
string name
)
Public Function GetAsset (
name As String
) As GameObject
public:
GameObject^ GetAsset(
String^ name
)
member GetAsset :
name : string -> GameObject
Parameters
- name
- Type: SystemString
[Missing <param name="name"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.AssetBundleManager.GetAsset(System.String)"]
Return Value
Type:
GameObject[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.AssetBundleManager.GetAsset(System.String)"]
See Also