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AssetBundleManagerGetAsset Method

load a specific asset from a bundle

Namespace:  BrydenWoodUnity.GeometryManipulation
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public GameObject GetAsset(
	string name
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.AssetBundleManager.GetAsset(System.String)"]

Return Value

Type: GameObject

[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.AssetBundleManager.GetAsset(System.String)"]

See Also