MeshlessGridSetCurrentCluster Method (GameObject) |
Creates cluster based on prefab
Namespace:
BrydenWoodUnity.Grid
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void SetCurrentCluster(
GameObject prefab
)
Public Sub SetCurrentCluster (
prefab As GameObject
)
public:
void SetCurrentCluster(
GameObject^ prefab
)
member SetCurrentCluster :
prefab : GameObject -> unit
Parameters
- prefab
- Type: GameObject
[Missing <param name="prefab"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.SetCurrentCluster(UnityEngine.GameObject)"]
See Also