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MeshlessGridSetCurrentCluster Method (GameObject)

Creates cluster based on prefab

Namespace:  BrydenWoodUnity.Grid
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void SetCurrentCluster(
	GameObject prefab
)

Parameters

prefab
Type: GameObject

[Missing <param name="prefab"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.SetCurrentCluster(UnityEngine.GameObject)"]

See Also