MeshlessGrid Methods |
The MeshlessGrid type exposes the following members.
Name | Description | |
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![]() | AbortPlacing |
Quits placing process
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![]() | AddPrefab |
Adds a cluster to a position on grid
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![]() | FindCenter |
Finds position on a tile
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![]() | FindTile | |
![]() | GetInitDiff |
Finds the difference in position between gameobject's position and mouse raycast
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![]() | GetPanelPoints | |
![]() | Initialize |
Creates the grid
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![]() | Initialize(Polygon, Int32) |
Creates the grid on a polygon
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![]() | MirrorObject |
Mirrors the selected gameobject
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![]() | OnFinishedInitializing |
Called when a grid id initialized
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![]() | PlaceAdditional |
places additional in a coroutine
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![]() | PlaceAdditional(Vector3, GameObject) |
places an additional cluster on the grid
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![]() | PlaceCluster(Vector3) |
Places selected cluster on the grid
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![]() | PlaceCluster(Vector3, GameObject) |
Places a cluster on the grid
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![]() | Raycast | |
![]() | Raycast(Ray) |
Returns an array of coordinates with raycast
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![]() | RecalculateInclusion |
Recalculates if this grid is within the site polygon
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![]() | RemovePrefab |
Removes a deleted cluster from the recorded list of placed
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![]() | ReorientGrid |
Rotates grid based on polygon
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![]() | RotateCluster |
Rotates a cluster around itself
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![]() | SetCurrentAdditional |
Creates Additional cluster
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![]() | SetCurrentCluster(Int32) |
Create cluster
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![]() | SetCurrentCluster(GameObject) |
Creates cluster based on prefab
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![]() | SetCurrentCluster(Int32, Cluster) |
Loads cluster
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![]() | SetCurrentCluster(Int32, DataRow, Material) |
Creates cluster based on data
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![]() | SetGridHeight |
Changes the height of the grid
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![]() | SetPrefabNewPosition |
Positions oblect on grid
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![]() | StartPlacing |
Sets the cluster to be placed and starts placing process
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![]() | StartPlacing(Cluster) |
Loads cluster to be placed and starts placing process
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![]() | StartPlacing(ListDataRow, Material) |
Creates cluster to be placed and starts placing process
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![]() | StartPlacingAdditional |
Sets additional cluster to be placed and starts placing process
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![]() | StopPlacing |
Ends placing process
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![]() | UpdateCentre |
Updates the position of a given cluster
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![]() | UpdateGrid |
Updates the grid when polygon changes
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