MeshlessGridPlaceAdditional Method (Vector3, GameObject) |
places an additional cluster on the grid
Namespace:
BrydenWoodUnity.Grid
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void PlaceAdditional(
Vector3 position,
GameObject cluster
)
Public Sub PlaceAdditional (
position As Vector3,
cluster As GameObject
)
public:
void PlaceAdditional(
Vector3 position,
GameObject^ cluster
)
member PlaceAdditional :
position : Vector3 *
cluster : GameObject -> unit
Parameters
- position
- Type: Vector3
[Missing <param name="position"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.PlaceAdditional(UnityEngine.Vector3,UnityEngine.GameObject)"]
- cluster
- Type: GameObject
[Missing <param name="cluster"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.PlaceAdditional(UnityEngine.Vector3,UnityEngine.GameObject)"]
See Also