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MeshlessGridFindCenter Method

Finds position on a tile

Namespace:  BrydenWoodUnity.Grid
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public int[] FindCenter(
	Vector3 pos,
	bool corner = false
)

Parameters

pos
Type: Vector3

[Missing <param name="pos"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]

corner (Optional)
Type: SystemBoolean

[Missing <param name="corner"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]

Return Value

Type: Int32

[Missing <returns> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]

See Also