MeshlessGridFindCenter Method |
Finds position on a tile
Namespace:
BrydenWoodUnity.Grid
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic int[] FindCenter(
Vector3 pos,
bool corner = false
)
Public Function FindCenter (
pos As Vector3,
Optional corner As Boolean = false
) As Integer()
public:
array<int>^ FindCenter(
Vector3 pos,
bool corner = false
)
member FindCenter :
pos : Vector3 *
?corner : bool
(* Defaults:
let _corner = defaultArg corner false
*)
-> int[]
Parameters
- pos
- Type: Vector3
[Missing <param name="pos"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]
- corner (Optional)
- Type: SystemBoolean
[Missing <param name="corner"/> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]
Return Value
Type:
Int32[Missing <returns> documentation for "M:BrydenWoodUnity.Grid.MeshlessGrid.FindCenter(UnityEngine.Vector3,System.Boolean)"]
See Also