ProceduralCluster Methods |
The ProceduralCluster type exposes the following members.
Name | Description | |
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![]() | Expand |
When a cluster is resolved, expand half module to full
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![]() | ExpandBack |
Removes half module in case of unresolve
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![]() | GenerateGeometries |
Create all geometries comprising a cluster
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![]() | GetMaxBounds |
Get accumulative Bounds of all Children of object
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![]() | GetSideRays |
Raycasts from side of gameobject to detect collision
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![]() | Initialize |
Creates a procedural cluster
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![]() | Initialize(Cluster) |
Creates a procedural cluster with loaded info
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![]() | Initialize(DataRow, Material) |
Creates a procedural cluster with info from a file
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![]() | OnToggleCirculation |
Turn cluster circuation on/off
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![]() | ToggleCornerPoints |
Turn module lines on/off
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![]() | UpdateCornerPoints |
Updates the module lines
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![]() | UpdateFloorplanResolved |
Update the size of the corridor when cluster is resolved
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![]() | UpdateFloorplanUnResolved |
Update the size of the corridor when cluster is resolved
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