ProceduralClusterGetMaxBounds Method |
Get accumulative Bounds of all Children of object
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic Bounds GetMaxBounds(
List<GameObject> g
)
Public Function GetMaxBounds (
g As List(Of GameObject)
) As Bounds
public:
Bounds GetMaxBounds(
List<GameObject^>^ g
)
member GetMaxBounds :
g : List<GameObject> -> Bounds
Parameters
- g
- Type: System.Collections.GenericListGameObject
[Missing <param name="g"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.ProceduralCluster.GetMaxBounds(System.Collections.Generic.List{UnityEngine.GameObject})"]
Return Value
Type:
Bounds[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.ProceduralCluster.GetMaxBounds(System.Collections.Generic.List{UnityEngine.GameObject})"]
See Also