ProceduralClusterGetSideRays Method |
Raycasts from side of gameobject to detect collision
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic Ray[] GetSideRays()
Public Function GetSideRays As Ray()
public:
array<Ray>^ GetSideRays()
member GetSideRays : unit -> Ray[]
Return Value
Type:
Ray[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.ProceduralCluster.GetSideRays"]
See Also