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ProceduralClusterGetSideRays Method

Raycasts from side of gameobject to detect collision

Namespace:  BrydenWoodUnity.GeometryManipulation
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public Ray[] GetSideRays()

Return Value

Type: Ray

[Missing <returns> documentation for "M:BrydenWoodUnity.GeometryManipulation.ProceduralCluster.GetSideRays"]

See Also