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MeshlessGridManager Methods

The MeshlessGridManager type exposes the following members.

Methods
  NameDescription
Public methodAbortOrientation
Public methodEndSettingOrientation
Closes the orientation process
Public methodExistingIsDeleted
Public methodGenerateGrid
Creates a grid
Public methodGenerateGrid(Vector3)
Public methodGenerateGUISelect
Creates a GUI element for the grid
Public methodGetPrefabFootprint
Total site covered area
Public methodMapIsLoaded
Public methodMirrorClusterHorizontally
Public methodMirrorClusterVertically
Public methodOnAddGrid
Public methodOnCirculation
Public methodOnClustersLoaded
Called when grids and clusters are loaded
Public methodOnGridCalculated
Called when the grid has been calculated
Public methodOnGridChanged
Change grid of selected clusters
Public methodOnGuiSelected
Called when the GUI element of a grid is selected
Public methodOnLevelChanged
When the level of a grid changes
Public methodOnObjectDeleted
Called when a placed prefab is deleted
Public methodOnPlaceAdditional
Public methodOnPlaceCluster
Public methodOnPlaceFromPrefabButton
Public methodOnSaveState
Public methodOnSiteLoaded
Called when the site polygon has been placed (either drawn or loaded)
Public methodOnSitePlaced
Called when the site polygon has been placed (either drawn or loaded)
Public methodOnSnap
Snapping between clusters
Public methodOnStartPlacing(PrefabButton)
Called when a prefab button is pressed to start the placing process
Public methodOnStartPlacing(GameObject, ListDataRow, Material)
Public methodPrefabAdded
Public methodRotateGrid
Called when the current grid is to be rotated
Public methodRotateGridWithSlider
Rotate grid and placed clusters based on slider value
Public methodRotateSelectedCluster
Public methodSetCurrentGrid
Sets the current grid
Public methodSetSaveState
Saves the info on grids and clusters
Public methodUpdateCurrentGrid
Called when site polygon is changed
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See Also