MeshlessGridManager Methods |
The MeshlessGridManager type exposes the following members.
| Name | Description | |
|---|---|---|
| AbortOrientation | ||
| EndSettingOrientation |
Closes the orientation process
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| ExistingIsDeleted | ||
| GenerateGrid |
Creates a grid
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| GenerateGrid(Vector3) | ||
| GenerateGUISelect |
Creates a GUI element for the grid
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| GetPrefabFootprint |
Total site covered area
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| MapIsLoaded | ||
| MirrorClusterHorizontally | ||
| MirrorClusterVertically | ||
| OnAddGrid | ||
| OnCirculation | ||
| OnClustersLoaded |
Called when grids and clusters are loaded
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| OnGridCalculated |
Called when the grid has been calculated
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| OnGridChanged |
Change grid of selected clusters
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| OnGuiSelected |
Called when the GUI element of a grid is selected
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| OnLevelChanged |
When the level of a grid changes
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| OnObjectDeleted |
Called when a placed prefab is deleted
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| OnPlaceAdditional | ||
| OnPlaceCluster | ||
| OnPlaceFromPrefabButton | ||
| OnSaveState | ||
| OnSiteLoaded |
Called when the site polygon has been placed (either drawn or loaded)
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| OnSitePlaced |
Called when the site polygon has been placed (either drawn or loaded)
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| OnSnap |
Snapping between clusters
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| OnStartPlacing(PrefabButton) |
Called when a prefab button is pressed to start the placing process
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| OnStartPlacing(GameObject, ListDataRow, Material) | ||
| PrefabAdded | ||
| RotateGrid |
Called when the current grid is to be rotated
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| RotateGridWithSlider |
Rotate grid and placed clusters based on slider value
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| RotateSelectedCluster | ||
| SetCurrentGrid |
Sets the current grid
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| SetSaveState |
Saves the info on grids and clusters
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| UpdateCurrentGrid |
Called when site polygon is changed
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