MeshlessGridManager Class |
[Missing <summary> documentation for "T:BrydenWoodUnity.Grid.MeshlessGridManager"]
Namespace: BrydenWoodUnity.Grid
The MeshlessGridManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | MeshlessGridManager | Initializes a new instance of the MeshlessGridManager class |
Name | Description | |
---|---|---|
![]() | currentGrid | |
![]() | currentPrefab |
The current prefab to be placed
|
![]() | gridGUIElements | |
![]() | grids | |
![]() | senderButton |
Name | Description | |
---|---|---|
![]() | AbortOrientation | |
![]() | EndSettingOrientation |
Closes the orientation process
|
![]() | ExistingIsDeleted | |
![]() | GenerateGrid |
Creates a grid
|
![]() | GenerateGrid(Vector3) | |
![]() | GenerateGUISelect |
Creates a GUI element for the grid
|
![]() | GetPrefabFootprint |
Total site covered area
|
![]() | MapIsLoaded | |
![]() | MirrorClusterHorizontally | |
![]() | MirrorClusterVertically | |
![]() | OnAddGrid | |
![]() | OnCirculation | |
![]() | OnClustersLoaded |
Called when grids and clusters are loaded
|
![]() | OnGridCalculated |
Called when the grid has been calculated
|
![]() | OnGridChanged |
Change grid of selected clusters
|
![]() | OnGuiSelected |
Called when the GUI element of a grid is selected
|
![]() | OnLevelChanged |
When the level of a grid changes
|
![]() | OnObjectDeleted |
Called when a placed prefab is deleted
|
![]() | OnPlaceAdditional | |
![]() | OnPlaceCluster | |
![]() | OnPlaceFromPrefabButton | |
![]() | OnSaveState | |
![]() | OnSiteLoaded |
Called when the site polygon has been placed (either drawn or loaded)
|
![]() | OnSitePlaced |
Called when the site polygon has been placed (either drawn or loaded)
|
![]() | OnSnap |
Snapping between clusters
|
![]() | OnStartPlacing(PrefabButton) |
Called when a prefab button is pressed to start the placing process
|
![]() | OnStartPlacing(GameObject, ListDataRow, Material) | |
![]() | PrefabAdded | |
![]() | RotateGrid |
Called when the current grid is to be rotated
|
![]() | RotateGridWithSlider |
Rotate grid and placed clusters based on slider value
|
![]() | RotateSelectedCluster | |
![]() | SetCurrentGrid |
Sets the current grid
|
![]() | SetSaveState |
Saves the info on grids and clusters
|
![]() | UpdateCurrentGrid |
Called when site polygon is changed
|
Name | Description | |
---|---|---|
![]() ![]() | prefabAdded |
Name | Description | |
---|---|---|
![]() | addGridButton | |
![]() | addGridText | |
![]() | additionalParent | |
![]() | clusterManager | |
![]() | clusterPanel | |
![]() | configurationParent |
The object to hold the prefabs as children
|
![]() | deleteSite | |
![]() | entry | |
![]() | existingDeleted | |
![]() | exteriorPanel | |
![]() | floor2floor |
The floor to floor height
|
![]() | gridColors |
The list of available colors for the different grids
|
![]() | gridPrefab |
The prefab of the grid
|
![]() | guiGridParent |
The object to hold the grid GUI elements as children
|
![]() | guiGridSelectPrefab |
The prefab for the grid GUI element
|
![]() | levelSlider | |
![]() | map | |
![]() | mapLoaded | |
![]() | proceduralClusterPrefab | |
![]() | resManager | |
![]() | rotateGrid | |
![]() | sitePolygon |
The polygon of the site
|
![]() | transformationTab |