PlaceablePrefabOnChangeLevel Method |
Moves gameobject up. down a level
Namespace:
BrydenWoodUnity.GeometryManipulation
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void OnChangeLevel(
Vector3 tilePosition,
GameObject other = null
)
Public Sub OnChangeLevel (
tilePosition As Vector3,
Optional other As GameObject = Nothing
)
public:
void OnChangeLevel(
Vector3 tilePosition,
GameObject^ other = nullptr
)
member OnChangeLevel :
tilePosition : Vector3 *
?other : GameObject
(* Defaults:
let _other = defaultArg other null
*)
-> unit
Parameters
- tilePosition
- Type: Vector3
[Missing <param name="tilePosition"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.PlaceablePrefab.OnChangeLevel(UnityEngine.Vector3,UnityEngine.GameObject)"]
- other (Optional)
- Type: GameObject
[Missing <param name="other"/> documentation for "M:BrydenWoodUnity.GeometryManipulation.PlaceablePrefab.OnChangeLevel(UnityEngine.Vector3,UnityEngine.GameObject)"]
See Also