PlaceablePrefab Methods |
The PlaceablePrefab type exposes the following members.
| Name | Description | |
|---|---|---|
| AddBoundingRender |
If group selected adds outline to all selected recursively
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| CheckAdjacencies |
Checks all adjacenty objects
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| CheckCompatibility |
Check if there are half modules
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| ClearAdjacencies |
Clears the array of adjacent objects
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| ClearLists | ||
| Delete |
Called when a cluster is deleted
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| DeSelect |
Deselect this
(Overrides SelectableGeometryDeSelect.) | |
| Expand |
Called if a half module is resolved
| |
| ExpandBack |
Called when cluster is unresolved
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| GenerateBoxCollider |
Adds a box collider to this
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| Initialize | ||
| Move |
Moves cluster, called in case of resolve/unresolve
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| OnChangeLevel |
Moves gameobject up. down a level
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| PopulateLists | ||
| RestoreParent |
In case of a Group Selection this is called to restore the original parents
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| Select |
select only this
(Overrides SelectableGeometrySelect.) | |
| SelectGroup |
Select all adjacent objects to this
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| SelectHighlight |
Creates outline if this is selected
(Overrides SelectableGeometrySelectHighlight(Boolean).) | |
| SetCombinedParent |
Set one parent for all selected
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| ToggleCirculation |
Turn the cluster's circulation on/off
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| ToggleCirculation(Boolean) |
Turn the cluster's circulation on/off
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| UpdateBoxCollider |
Updates the collider of the cluster
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| UpdateColider |
When a clusters changes shape update the box collider
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| UpdateConditionals | ||
| UpdateGridPosition |
Updates position on grid
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| UpdateSize |
Updates the size of the cluster
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